name	 AIM
health   0
speed    50
type     enemy
subtype  chase
nolife   1
lifespan 20

load	missile

anim spawn
	loop	0
	delay	1
	offset	0 0
	bbox	0 0 0 0
	frame	data/chars/0misc1/empty.gif

anim idle
	loop	1
	delay	7
	offset	125 121
	bbox	0 0 0 0
	frame	data/chars/0objct/aim01.gif
	frame	data/chars/0objct/aim02.gif

anim walk
	loop	1
	delay	7
	offset	125 121
	bbox	0 0 0 0
	sound   data/sounds/bip1.wav
	frame	data/chars/0objct/aim01.gif
	frame	data/chars/0objct/aim02.gif

anim attack1
	range   -26 26
	loop	0
	delay	4
	offset	125 121
	bbox	0 0 0 0
	custbomb missile
	tossframe 1 270
	sound   data/sounds/bip2.wav
	frame	data/chars/0objct/aim03.gif
	frame	data/chars/0objct/aim04.gif
	frame	data/chars/0objct/aim05.gif
	sound   data/sounds/bip2.wav
	frame	data/chars/0objct/aim03.gif
	frame	data/chars/0objct/aim04.gif
	frame	data/chars/0objct/aim05.gif
	sound   data/sounds/bip2.wav
	frame	data/chars/0objct/aim03.gif
	frame	data/chars/0objct/aim04.gif
	frame	data/chars/0objct/aim05.gif
	sound   data/sounds/bip2.wav
	frame	data/chars/0objct/aim03.gif
	frame	data/chars/0objct/aim04.gif
	frame	data/chars/0objct/aim05.gif
	sound   data/sounds/bip2.wav
	frame	data/chars/0objct/aim03.gif
	frame	data/chars/0objct/aim04.gif
	frame	data/chars/0objct/aim05.gif
	delay   150
	frame	data/chars/0misc1/empty.gif

anim death
	loop	0
	delay	1
	offset	0 0
	bbox	0 0 0 0
	frame	data/chars/0misc1/empty.gif

